Avoid situations where the Charger can knock other Survivors off a high ledge, as it will either kill or incapacitate them.AI Chargers typically don't point-blank charge, but if the Survivor moves away, they may immediately charge instead of following up with melee attacks. Be wary though, because sometimes to get maximum accuracy a Charger may charge in point-blank range where it is impossible to avoid getting grabbed.If he charges from a distance, this should be easy to pull off as long as nothing else is slowing you down. Once he charges, he will be unable to change directions and will run into a straight line until he travels far enough or smashes into something. The Charger can be fought similar to bullfighting.Locate the Charger before he charges so you can prepare to dodge him.The Charger is immune to melee shoves in both effect and damage, so don't try to shove him.
Unlike the Hunter, Smoker and Jockey who can be shoved to free the trapped Survivor, the Charger's immense bulk means that only explosives will work in stumbling him. Nearby Survivors can be sent flying into the air if they are near the grabbed Survivor, dealing the same amount of damage to them, along any potential indirect damage. Once he grabs a Survivor and stops, he will begin smashing them against the ground, ceiling or wall repeatedly until they die. Should he grab a Survivor, then they take 15 damage regardless if they crash into an obstacle or not. If he does crash into an obstacle, then he stumbles and takes 2 damage from his crash. If he fails to a grab a Survivor, he will automatically stop upon running 80-90 feet if no obstacles are in his way. He will run faster than a healthy Survivor while charging. While charging, the Charger will run quickly forward with his right arm raised in front of him, using it to grab a Survivor. The Charger throwing Coach against the ceiling The Charger similarly to The Tank also appears to have retained some form human speech as some of his sounds can be heard as phrases like "Charging Hurts my Bones", "Already Dead" and "Don't Shoot Me" if listened carefully. He will also screech upon spotting Survivors and release a loud yell when charging. He is loud, making noises vaguely similar to human speech and barking at enemies in a high-pitched tone. Like other Special Infected, the Charger has a distinctive sound. His cranium has a large dent, he lacks teeth, and his nose is completely removed, with blood running from it.
Most likely a result of his constant charging, right half of the Charger's face is visibly damaged. The leg mutations are possibly to balance the Charger, equalizing the weight distribution throughout the body and enabling him to move quite fast.ĭue to the Charger's preferred method of attack, he has sustained multiple injuries, especially on his right arm―prolonged times of bashing and slamming into walls has made the flesh of the Charger's right arm thick with calluses, scabs, and scars. His legs are less visibly affected by mutation, with only his left leg gaining any sort of extra bulk (to the point of ripping his overalls) while the right leg's proportions remain normal. His left arm, inversely, has atrophied to the point of being useless (possibly from his body breaking it down to add bulk to his right arm), hanging limply to the Charger's side and flapping around with every movement. This causes him to lean to the right while moving. Most notably, the Charger's right arm and shoulder have grown significantly and have increased in thickness, resulting in his right hand becoming a swollen lump with stubby fingers. The Charger's mutations appear similar to the Tank's mutations in terms of increased muscle mass, though noticeably asymmetrical.
His hairless skin is a deep greenish-gray in color, and he wears bloodstained denim overalls with one broken strap and a green sneaker on his right foot. Unlike the Tank, the Charger's legs are capable of supporting all of his weight, and thus stands mostly upright. The Charger is a large Infected, close to the Tank in height and about half as wide.